Monthly Archives: January 2013

Beorn’s Path: Part 3 – Deck Tuning

In our last installment, we found a Passage Through Mirkwood while playtesting our newly made Leadership/Lore deck. Before we continue on our path to the next core set scenario, we are going to catch our breath and take stock of … Continue reading

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Deck: Lore Mastery

Of all of the player cards introduced in the Heirs of Númenor deluxe expansion, Master of Lore is one of the most intriguing. With the exception of Love of Tales, which is too situational in all but the most dedicated decks, … Continue reading

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Poll Results: Which Play Style(s) Are You?

If you recall in my article about play style, I presented archetypes to represent what different players appreciate most about the game. I was curious to get an idea of the play styles of readers of this site, so that … Continue reading

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Decks: Dwarves at the Circus

The basic idea of these decks is to use powerful heroes that either do not exhaust to perform actions, or have abilities and card synergies that allow them to ready. In either case, you have heroes with good stats taking … Continue reading

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Metagame: Part 1 – Current State and Future Direction of Lord of the Rings LCG

Beorn’s Note: This article is long, and full of one bear’s opinions after a few pints of mead. If you come to this site for the strategy and deck lists, and could care less about opinions, feel free to skip … Continue reading

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Key Concepts: Play Style

No two players will play a game the same way. The style with which we play a game is personal, and informs who we are and how we find enjoyment in a particular game. Though Lord of the Rings LCG … Continue reading

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Deck: Location Control

There are many scenarios which could be described as location-heavy. Indeed, several scenarios have a ratio of more than one out of 3 locations to non-location encounter cards. These scenarios can pose real challenges to many deck-archetypes, particularly Tactics and … Continue reading

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