Tag Archives: Solo

Key Concepts: Surviving the Early Game Part 3 – Spirit

The early game survival series continues. In this installment, we highlight some early round strategies for the the Spirit sphere. For those who want a to review previous articles, see discussions of the Leadership and Tactics spheres. Spirit started strong … Continue reading

Posted in Aggro, Archetypes, Combo, Contract, Control, Key Concepts, Series | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Session Report: A Weary Pilgrim Hunts the Dreadnaught

I just successfully completed a rousing game against The Hunt for the Dreadnaught scenario pack. I used an updated version of my alternate art fellowship deck, A Weary Pilgrim. This time the game was standard mode, but it will be … Continue reading

Posted in Community, Contract, Control, Power, Session Report, Theme | Tagged , , , , , , , , , , , , , , , , , , , | Leave a comment

Alternate Art: Wandering in Search of the Entwives

ENT: When Spring unfolds the beechen leaf, and sap is in the bough; When light is on the wild-wood stream, and wind is on the brow; When stride is long, and breath is deep, and keen the mountain-air, Come back … Continue reading

Posted in Alternate-Art, Combo, Community, Contract, Control, Decks, Metagame, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , | 6 Comments

Alternate Art: The Three Hunters Aggro v2

Sands of Harad was not exactly my favorite deluxe expansion, when it was first released. The versions of Gimli and Legolas had obvious synergy, but their effects seemed a bit underwhelming. Spirit Legolas, in particular, was in an uphill battle … Continue reading

Posted in Aggro, Alternate-Art, Art, Community, Contract, GenCon, Metagame, Power, Solo, Theme | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Session Report: Fastred Outwits the Black Serpent

At last week’s Austin LotR group I had a chance to test out a multiplayer version of a Fastred deck. The deck was based on this design by Seastan, and I wanted to see if it was possible to adapt … Continue reading

Posted in Control, Decks, Live Play, Photo, Session Report, Solo | Tagged , , , , , , , , , , , , , | 5 Comments

Deck Spotlight: Solo First Turn Win

Bear’s Note: This article was written by a member of the community named Rouxxor, I merely helped a bit with the translation. Rouxxor can be found on the FFG Community Forums. You can read the article in the original French, … Continue reading

Posted in Combo, Community, Deck Spotlight, Series, Solo | Tagged , , , , , , , , , , , , , , , , , , , , | 6 Comments

Session Report: Dúnedain hold back The Long Arm of Mordor

After a brief and much-needed hiatus in the City of Eternal Spring, I finally had a chance to try out my most recent deck. Last Guardians of Arnor is the first pure Dúnedain deck I’ve built which feels satisfying to play. … Continue reading

Posted in Aggro, Decks, Photo, Session Report, Solo, Theme | Tagged , , , , , , , , , , , , , , , , , | 5 Comments

Session Report: Three Hunters Aggro Braves the Desert Crossing

I had the chance to try out my Aggressive version of the The Hunters Deck tonight and was able to survive Desert Crossing before my heroes were burnt alive. Roheryn was invaluable for this quest. Not only did he provide the … Continue reading

Posted in Aggro, Decks, Live Play, Photo, Power, Session Report, Solo, Theme | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Metagame: A Unique Challenge

There are several core mechanics which all of Fantasy Flight’s Living Card Games share. In a sense, these fundamental aspects are what defines all of the disparate games as LCGs. The concept of unique cards is one such rule, and it is … Continue reading

Posted in Community, Metagame, Series | Tagged , , , , , , , , , , , , , , , | 8 Comments

Session Report: The Hobbits Overcome Bellach, and Discover Celebrimbor’s Secret

Thanks to some invaluable help from Gandalf and Elrond, the Hobbits had no trouble taking out Bellach and discovering Celebrimbor’s Secret. By exploring locations as quickly as possible, and optionally engaging enemies with the Scour effect, I was able to mitigate … Continue reading

Posted in Live Play, Photo, Session Report | Tagged , , , , , , , , , | 5 Comments