Tag Archives: Deck Building

Bear Market: Convention Multiplayer Staples – Part 2

In the first part of this article, we discussed staples for card draw and resource acceleration, which are appropriate for multiplayer games. Specifically, with Con of the Rings arriving soon, the goal is to give players ideas of how to … Continue reading

Posted in A Long-extended Party, Bear Market, Community, Con of the Rings, Events, Live Play, Multiplayer, Play Style, Series | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Bear Market: Convention Multiplayer Staples – Part 1

With Con of the Rings fast approaching, now is an excellent time to review some multiplayer staples worth considering. Many solo players, even if they play two-handed solo, don’t often have to deal with coordinating unique cards in an ad … Continue reading

Posted in Bear Market, Community, Con of the Rings, Events, Live Play, Multiplayer, Play Style, Series | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Deck: Be Our Guest

Mustering of the Rohirrim was released earlier this week, and I for one could not be more excited. Looking back on the decks I’ve built over the years, I’ve been trying to make viable decks around Beornings since The Hobbit … Continue reading

Posted in A Long-extended Party, Archetypes, Books, Combo, Community, Decks, Series, Swarm, The Hobbit, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Poll Results: Most Anticipated Starter Deck

Depending on your location, the Started Decks have been available since March or April. At this point, most players interested in these four decks have probably had a chance to try one or more of them. Each deck focused on … Continue reading

Posted in Archetypes, BGG, Community, Multiplayer, New Players, Play Style, Poll, RingsDB, Series, Solo, Support, Tempo, Theme | Tagged , , , , , , , , , , , , , , , , , , , | Leave a comment

Bear Market: Five Powerful Staples that aren’t in the Starter Decks

The Revised Core Set and Starter Decks are introducing a wave of players to the game and they represent the perfect starting point for anyone new to LCG adventures in Middle-earth. These products offer a wealth of cards to support … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Bear Market, Community, Control, Multiplayer, RingsDB, Solo, Support | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Bear Market: Starter Deck Support

Thanks to an intrepid player in Australia, we finally have the full lists for the four Starter Decks. The cards from Defenders of Gondor, Dwarves of Durin, Elves of Lórien, and Riders of Rohan have also been added to Hall … Continue reading

Posted in Archetypes, Bear Market, New Players, Series, Swarm, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Metagame: Balance of Power

Reading history, it’s easy to assume that the current state of things is inevitable. In fact, history is littered with random, unexpected turns of events. The same can be said for this game. Over a decade after its release, it … Continue reading

Posted in A Long-extended Party, Community, Metagame, Multiplayer, Play Style, Series, Solo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , | 4 Comments

Alternate Art: Eagle Storm

A sense of adventure and a desire to explore the world is at the heart of Tolkien’s writing. Trying to deconstruct our hobbies is a tricky business, but I have no doubt that my love of travel was in some … Continue reading

Posted in A Long-extended Party, Alternate-Art, Archetypes, Art, Combo, Community, Con of the Rings, Events, Media, Series, Tempo, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 3 Comments

Key Concepts: Surviving the Early Game Part 2 – Tactics

Part one focused on Leadership cards to help survive the early game. We continue the series with the Tactics sphere. For most of the life of the game Tactics was fairly one-dimensional. It had characters with excellent attack and defense, … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Combo, Community, Key Concepts, Mono-Sphere, Power, Series, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Key Concepts: Surviving the Early Game Part 1 – Leadership

In my earlier key concepts article about timing, I described how player cards can be categorized into early game, middle game, and late game. Obviously, most staples are worth playing at any time during the game, but some cards are … Continue reading

Posted in A Long-extended Party, Aggro, Combo, Community, Contract, Control, Key Concepts, Mono-Sphere, Power, Series, Theme | Tagged , , , , , , , , , , , , , , , , , , , , | 4 Comments