Tag Archives: Metagame

Metagame: Balance of Power

Reading history, it’s easy to assume that the current state of things is inevitable. In fact, history is littered with random, unexpected turns of events. The same can be said for this game. Over a decade after its release, it … Continue reading

Posted in A Long-extended Party, Community, Metagame, Multiplayer, Play Style, Series, Solo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , | 4 Comments

Key Concepts: Learning How to Lose

At times like these it can be tempting for a bear to hole up in his cave and hibernate. While waiting for my turn to receive the vaccine I’ve had to find alternative venues in which to enjoy board and … Continue reading

Posted in Community, Key Concepts, Multiplayer, New Players, Play Style, Series, Solo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Custom Cards: Making Every Card Count

Editor’s Note: This article is brought to you by a guest writer named Ulrik. I’d like to thank him for contributing this article about suggested changes to balance the early card pool. Imagine this: when deck building for your upcoming … Continue reading

Posted in Community, Custom Cards, Game Variant, Guest Author, Metagame, New Players | Tagged , , , , , , , , , , , | 2 Comments

Poll Results: Where Should the Game Go?

The announcement of a digital variant of the game came as a fascinating surprise. It’s not often that my day job as a programming bear is directly relevant to the game, but I have many years of experience with complex … Continue reading

Posted in Community, Legendarium, Nightmare, Poll, Spoilers | Tagged , , , , , , , , , , , , , , | 2 Comments

Metagame: Part 6 – A Unique Challenge

There are several core mechanics which all of Fantasy Flight’s Living Card Games share. In a sense, these fundamental aspects are what defines all of the disparate games as LCGs. The concept of unique cards is one such rule, and it is … Continue reading

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Metagame: Early Spring Cleaning

For those that enjoy deck-building, a bigger card pool is always better. Each additional release opens up more archetypes for those who want to branch out and try something different. Greater depth for making refinements to an existing deck to … Continue reading

Posted in Metagame | Tagged , , , , , , , | 15 Comments

Bear Market: Rethinking Some Staples

The metagame shifts and wriggles, just like a salmon winding its way up-river. Some cards increase in value, enhanced by an emergent archetype, or a particular theme in new quests. Other cards, however, are diminished by one or more trends in … Continue reading

Posted in Aggro, Bear Market, Control, Metagame, Tempo | Tagged , , , , , , , , , | 15 Comments

Bear Draft: GenCon 2015

With GenCon 2015 fast approaching, I’ve been thinking a lot about having something special for The Grey Company Podcast listener event. With so many fans of the game in one place, we have a rare opportunity to try different game … Continue reading

Posted in Bear Draft, Community, Draft, GenCon, Metagame | Tagged , , , , , , , , , | 19 Comments

Poll Results: Favorite Core Set Staple

With over 500 votes, it’s time to tally the results of the latest poll. Readers were asked about their favorite staple cards from the Core Set. While many powerful cards have been released since the games inception, the Core Set … Continue reading

Posted in Community, Decks, Poll | Tagged , , , , , , , , , | 3 Comments

Metagame: Part 5 – FAQs and an Evolving Metagame

The latest FAQ is hot off the presses, so it seems like a good time to take a step back and take stock of the meta-game. The Ring-maker cycle has just completed, and players are eagerly anticipating the release of … Continue reading

Posted in Community, Metagame | Tagged , , , , , , , , , , , , | 25 Comments