Category Archives: Aggro

News: A Long-extended Party – Mustering of the Rohirrim Spoilers

For the most part, my involvement in A Long-extended Party has been as a player. I’ve admired the excellent quest and player card designs from a distance, with only minor input or feedback here and there. When plans became known … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Books, Community, Legendarium, News, Series, Spoilers, Swarm, The Hobbit, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Bear Market: Five Powerful Staples that aren’t in the Starter Decks

The Revised Core Set and Starter Decks are introducing a wave of players to the game and they represent the perfect starting point for anyone new to LCG adventures in Middle-earth. These products offer a wealth of cards to support … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Bear Market, Community, Control, Multiplayer, RingsDB, Solo, Support | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

News: A Long-extended Party – Hidden Roosts

Hiatus is an interesting word, but in describing the last year of this game it seems to be well-chosen. Many players assumed that the moment the official content ended, the game was over. Having seen plenty of beloved game end, … Continue reading

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Key Concepts: Surviving the Early Game Part 4 – Lore

Our adventure of early game survival has taken twists and turns, and finally we round the bend and arrive at the last of the spheres. Lore is not the easiest sphere to play. Many of the sphere’s strengths could be … Continue reading

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Key Concepts: Surviving the Early Game Part 3 – Spirit

The early game survival series continues. In this installment, we highlight some early round strategies for the the Spirit sphere. For those who want a to review previous articles, see discussions of the Leadership and Tactics spheres. Spirit started strong … Continue reading

Posted in Aggro, Archetypes, Combo, Contract, Control, Key Concepts, Series | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Key Concepts: Surviving the Early Game Part 2 – Tactics

Part one focused on Leadership cards to help survive the early game. We continue the series with the Tactics sphere. For most of the life of the game Tactics was fairly one-dimensional. It had characters with excellent attack and defense, … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Combo, Community, Key Concepts, Mono-Sphere, Power, Series, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Key Concepts: Surviving the Early Game Part 1 – Leadership

In my earlier key concepts article about timing, I described how player cards can be categorized into early game, middle game, and late game. Obviously, most staples are worth playing at any time during the game, but some cards are … Continue reading

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Bear Market: The Aldburg Plot

A Wolf Grey and furtive in the final twilight,he lopes by, leaving his spoor along the bankof this nameless river that has quenched the thirstof his throat, these waters that repeat no stars.Tonight, the wolf is a shade who runs … Continue reading

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Play Report: Epic Helm’s Deep

On Saturday I had the pleasure of joining many members of the community to test out The Purple Wizard’s Epic version of Helm’s Deep. We had three different teams, working together to defend the Hornburg. I joined Durin’s Father of … Continue reading

Posted in Aggro, Archetypes, Combo, Community, Contract, Events, Game Variant, Media, Multiplayer, OCTGN, Play Report, Play Style, Power, Screenshot, Series, Twitch | Tagged , , , , , , , , , , , , , , , , | 2 Comments

Bear Market: Children of Eorl

Each release brings changes to the meta-game. Existing archetypes are strengthened, entirely new strategies emerge, and many of the cards in the pool must be reevaluated. A living card games is “living” in multiple senses. The relative strength of a … Continue reading

Posted in A Long-extended Party, Aggro, Bear Market, Books, Community, Control, Legendarium, Mono-Sphere, Series, Tempo, Theme, Tribal, Uncategorized | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment