Tag Archives: Card Draw

Deck: Counsels of the Wise

As a fan of unique deck designs, the Noldor archetype is particularly appealing. The Erestor hero is probably the most iconic as a foundational piece for Noldor decks as three extra cards at the start of every turn is so … Continue reading

Posted in Combo, Deck Lists, Theme | Tagged , , , , , , , | 1 Comment

Círdan, A Power Long Hidden

Lately, I’ve been pushing myself to build more thematic decks. With powerful new archetypes like Ents and Noldor, as well as the resurgence of older archetypes like Rohan, the game is in a great place when it comes to thematic … Continue reading

Posted in Combo, Fun, Metagame, Strategy | Tagged , , , , , , , , , , , , , , | 16 Comments

Deck: Revenge of the Nerds

We all know that kid – the one sitting alone in a corner of the library. As difficult as is may be for readers to believe – given my current status as resident troll-killer of the hall – I was … Continue reading

Posted in Aggro, Combo, Deck Building, Deck Lists, Fun, Strategy | Tagged , , , , , , , , , , , , , | 15 Comments

Bear Market: 5 Invaluable Cards for Multi-player

Dúnedain Signal Having enough defense to handle an onslaught of enemies is one of the most critical aspects of multi-player games. IN a solo game, enemies can more often be handled one-by- one or even with threat control and leaving … Continue reading

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Bear Market: Tempo Archetype

As the game evolves, new archetypes are introduced, and existing archetypes change in often unexpected ways. The tempo archetype is an interesting hybrid between low-threat control decks and high-threat aggro decks. Utilizing powerful heroes and taking advantage of allies entering … Continue reading

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Key Concepts: Efficiency

Various articles here at the Hall of Beorn have emphasized the importance of resource generation and card draw as essential components of successful decks. Indeed, these two concepts go hand-in-hand. With all of those extra cards, we will need extra … Continue reading

Posted in Deck Building, Key Concepts, Strategy | Tagged , , , , , , , , | 3 Comments

Key Concepts: Versatility

Each game of Lord of the Rings involves an element of randomness. Between the player decks and encounter deck, no two games will ever play exactly the same. An important aspect of deck-building is to try and reduce this randomness … Continue reading

Posted in Card Lists, Key Concepts, Strategy | Tagged , , , , , , , , , , , , , , , | 7 Comments