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Tag Archives: Card Draw
Bear Market: Convention Staples – Part 1
With Con of the Rings fast approaching, now is an excellent time to review some multiplayer staples worth considering. Many solo players, even if they play two-handed solo, don’t often have to deal with coordinating unique cards in an ad … Continue reading →
Posted in Bear Market, Community, Con of the Rings, Events, Live Play, Multiplayer, Play Style, Series
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Tagged A Lesson in Caution, A Long-extended Party, ALeP, Ancient Mathom, Beravor, Bifur, Brand Son of Bain, Campfire Tales, Card Draw, Community, Con of the Rings, Deck Building, Deep Knowledge, Double Back, Fantasy Flight Games, Foe-hammer, Frodo Baggins, Galadriel, Gandalf, Gavin, Generic Replacements, Gildor Inglorion, Grim Resolve, Horn of Gondor, Legolas, Lembas, Living Card Games, Lord of the Rings LCG, Mablung, Merry, Multiplayer, Part 1, Ranger Provisions, Readying, Resource Acceleration, Seasoned Forager, Secret Vigil, Sneak Attack, Strategy, The Lord of the Rings LCG, Theodred, Threat Reduction, Three and Four Player Games, Tolkien, Unexpected Courage, Unique Cards, Wingfoot, Woomen's Clearing, Zigil Miner
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1 Comment
Spoilers: A Long-extended Party – Mustering of the Rohirrim
For the most part, my involvement in A Long-extended Party has been as a player. I’ve admired the excellent quest and player card designs from a distance, with only minor input or feedback here and there. When plans became known … Continue reading →
Posted in A Long-extended Party, Aggro, Archetypes, Books, Community, Legendarium, News, Series, Spoilers, Swarm, The Hobbit, Theme, Tribal
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Tagged A Long-extended Party, Balance, Beorning, Beorning Pony, Card Design, Card Draw, Card Fetch, Card Lists, Combo, Community, Double-Sided Hero, Dwarven Digging, Fantasy Flight Games, Fun, Living Card Games, Lord of the Rings LCG, Osbera, Spoilers, Staging Area Control, Strategy, Theme, Tolkien
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1 Comment
Key Concepts: Surviving the Early Game Part 4 – Lore
Our adventure of early game survival has taken twists and turns, and finally we round the bend and arrive at the last of the spheres. Lore is not the easiest sphere to play. Many of the sphere’s strengths could be … Continue reading →
Posted in A Long-extended Party, Aggro, Archetypes, Combo, Community, Contract, Control, Key Concepts, Multiplayer, Play Style, Series, Solo, Tribal
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Tagged Asfaloth, Beravor, Card Draw, Control, Daeron's Runes, Deep Knowledge, Deeping Defender, Drinking Song, Early Game, Encounter Deck Control, Erestor, Fatty Bolger, Galadhrim Minstrel, Galdor of the Havens, Healing, Heed the Dream, Key Concepts, Lembas, Master of the Forge, Protector of Lorien, Readying, Scout Ahead, Thurindir, Victory Display, Warden of Healing, Wingfoot
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Key Concepts: Surviving the Early Game Part 3 – Spirit
The early game survival series continues. In this installment, we highlight some early round strategies for the the Spirit sphere. For those who want a to review previous articles, see discussions of the Leadership and Tactics spheres. Spirit started strong … Continue reading →
Posted in Aggro, Archetypes, Combo, Contract, Control, Key Concepts, Series
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Tagged A Long-extended Party, A Test of Will, Ally Mustering, Arwen Undomiel, Attack, Card Draw, Combat, Dain Ironfoot, Defense, Defiant Challenge, Doomed, Double Back, Early Game, Early-Game, Elrond's Counsel, Elven-light, Eowyn, Escort from Edoras, Imladris Stargazer, Key Concepts, Lothiriel, Miruvor, Multiplayer, Questing, Readying, Resource Acceleration, Search, Silver Circlet, Solo, Spirit, Unexpected Courage, Westfold Horse-breeder, Widfast
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1 Comment
Key Concepts: Surviving the Early Game Part 1 – Leadership
In my earlier key concepts article about timing, I described how player cards can be categorized into early game, middle game, and late game. Obviously, most staples are worth playing at any time during the game, but some cards are … Continue reading →
Posted in A Long-extended Party, Aggro, Combo, Community, Contract, Control, Key Concepts, Mono-Sphere, Power, Series, Theme
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Tagged Card Draw, Card Search, Combat Control, Community, Deck Building, Early Game, Efficiency, Fantasy Flight Games, Hero Abilities, Key Concepts, Leadership, Living Card Games, Lord of the Rings LCG, Low Cost Cards, Readying, Resource Acceleration, Secrecy, Setup Effects, Strategy, The Lord of the Rings LCG, Timing, Tolkien
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4 Comments
Poll Results: Favorites from Wilds of Rhovanion and Ered Mithrin
Last year was a strange year, to put it mildly. It’s only fitting then, that my last poll from 2020 was stuck in limbo. I’ve finally awakened it from hibernation so we can see what readers chose as their favorite … Continue reading →
Alternate Art: Grimbeorn’s Path
For a while now I’ve wanted to create a saga deck with the latest card pool and play through all of the quests in a full campaign. It should come as no surprise that I wanted to build a deck … Continue reading →
Posted in Aggro, Alternate-Art, Art, Community, Contract, Decks, Key Concepts, Power, Solo
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Tagged A Test of Will, Aggro, Alan Lee, Alternate-Art, Armored Destrier, Arwen Undomiel, Beornings, Blood of Númenor, Card Draw, Celebrant's Stone, Contract, Deck Building, Elrond's Counsel, Elven Spear, Elven-light, Fantasy Flight Games, Forth the Three Hunters, Gildor Inglorion, Golden Belt, Gondorian Fire, Gondorian Shield, Grimbeorn the Old, Heroes Only Decks, Legendarium, Light of Valinor, Living Card Games, Low Character Count Decks, No Allies, Open the Armory, Power Deck, Readying, Resource Acceleration, Restricted Attachments, Rohan Warhorse, Round Shield, Saga, Saga Quests, Silver Circlet, Steed of Imladris, Steward of Gondor, Strategy, Strider, The Lord of the Rings LCG, Tolkien, Unexpected Courage, War Axe, Windfola
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3 Comments
Alternate Art: Bear Jamboree
I’ve been tinkering with various means for unlocking the fierce potential of Grimbeorn the Old, and this decks represents my current thinking. There are undoubtedly decks which focus more directly on Grimbeorn, but I also wanted to create something thematic. … Continue reading →
Posted in Aggro, Alternate-Art, Art, Community, Decks, Metagame, Multiplayer, The Hobbit, Theme, Tribal
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Tagged Aggro, Alternate Art, Beorn, Beornings, Card Draw, Dunedain, Fantasy Flight Games, Gandalf, Gildor Inglorion, Grimbeorn the Old, Hobbits, Leadership, Living Card Games, Readying, Resource Acceleration, Shadow Cancelation, Signal Attachments, Sneak Attack, Tactics, The Lord of the Rings LCG, Tighten Our Belts, Tolkien, Weapons
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Deck: Shire Yard Sale
While the new power cards from the Dale archetype were joining the party, amid much fanfare, a group of less-heralded cards were slinking around the back of the house, to smoke pipes and specifically avoid their more gregarious companions. Silvan, … Continue reading →
Posted in Control, Decks, Legendarium, Mono-Sphere, Tempo, Theme
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Tagged Attachment Bounce, Bartering, Bilbgo Baggins, Card Draw, Control, Deck Building, Encounter Deck Manipulation, Ents, Fantasy Flight Games, Folco Boffin, Gildor's Counsel, Hobbits, Living Card Games, Location Control, Mono-Lore, Pippin, Resourceful, Scroll of Isildur, Secrecy, Staging Area Control, Strategy, Tempo, The Hidden Way, The Lord of the Rings LCG, The Wilds of Rhovanion, The Withered Heath, Tolkien
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Bear Market: Haradrim Favorites
With the release of The Crossing of Poros, now is an excellent time to look back on this last Deluxe Box and its accompanying cycle. While a deluxe box in some ways sets the tone for the Adventure Packs which … Continue reading →
Posted in Bear Market, Community, Control, Decks, Metagame, Mono-Sphere, Tempo
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Tagged Ally Mustering, Block, Card Draw, Deck Building, Emyn Arnen Ranger, Fantasy Flight Games, Favorites, Fireside Song, Firyal, Folco Boffin, Followed, Haradrim Cycle, Healing, Hirgon, Jubary, Living Card Game, Magic Ring, Oath of Eorl, Opinion, Player Side Quests, Proud Hunters, Readying, Resource Acceleration, Rider of Rohan, Steward of Orthanc, Strategy, The Lord of the Rings LCG, The Sands of Harad, Thurindir, Unlikely Friendship, Versatility
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