Tag Archives: Card Draw

Bear Market: Convention Multiplayer Staples – Part 1

With Con of the Rings fast approaching, now is an excellent time to review some multiplayer staples worth considering. Many solo players, even if they play two-handed solo, don’t often have to deal with coordinating unique cards in an ad … Continue reading

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News: A Long-extended Party – Mustering of the Rohirrim Spoilers

For the most part, my involvement in A Long-extended Party has been as a player. I’ve admired the excellent quest and player card designs from a distance, with only minor input or feedback here and there. When plans became known … Continue reading

Posted in A Long-extended Party, Aggro, Archetypes, Books, Community, Legendarium, News, Series, Spoilers, Swarm, The Hobbit, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Key Concepts: Surviving the Early Game Part 4 – Lore

Our adventure of early game survival has taken twists and turns, and finally we round the bend and arrive at the last of the spheres. Lore is not the easiest sphere to play. Many of the sphere’s strengths could be … Continue reading

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Key Concepts: Surviving the Early Game Part 3 – Spirit

The early game survival series continues. In this installment, we highlight some early round strategies for the the Spirit sphere. For those who want a to review previous articles, see discussions of the Leadership and Tactics spheres. Spirit started strong … Continue reading

Posted in Aggro, Archetypes, Combo, Contract, Control, Key Concepts, Series | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Key Concepts: Surviving the Early Game Part 1 – Leadership

In my earlier key concepts article about timing, I described how player cards can be categorized into early game, middle game, and late game. Obviously, most staples are worth playing at any time during the game, but some cards are … Continue reading

Posted in A Long-extended Party, Aggro, Combo, Community, Contract, Control, Key Concepts, Mono-Sphere, Power, Series, Theme | Tagged , , , , , , , , , , , , , , , , , , , , | 4 Comments

Poll Results: Favorites from Wilds of Rhovanion and Ered Mithrin

Last year was a strange year, to put it mildly. It’s only fitting then, that my last poll from 2020 was stuck in limbo. I’ve finally awakened it from hibernation so we can see what readers chose as their favorite … Continue reading

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Alternate Art: Grimbeorn’s Path

For a while now I’ve wanted to create a saga deck with the latest card pool and play through all of the quests in a full campaign. It should come as no surprise that I wanted to build a deck … Continue reading

Posted in Aggro, Alternate-Art, Art, Community, Contract, Decks, Grimbeorn's Path, Key Concepts, Power, Solo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Alternate Art: Bear Jamboree

I’ve been tinkering with various means for unlocking the fierce potential of Grimbeorn the Old, and this decks represents my current thinking. There are undoubtedly decks which focus more directly on Grimbeorn, but I also wanted to create something thematic. … Continue reading

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Deck: Shire Yard Sale

While the new power cards from the Dale archetype were joining the party, amid much fanfare, a group of less-heralded cards were slinking around the back of the house, to smoke pipes and specifically avoid their more gregarious companions. Silvan, … Continue reading

Posted in Control, Decks, Legendarium, Mono-Sphere, Tempo, Theme | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Bear Market: Sands of Harad and Haradrim Cycle

With the release of The Crossing of Poros, now is an excellent time to look back on this last Deluxe Box and its accompanying cycle. While a deluxe box in some ways sets the tone for the Adventure Packs which … Continue reading

Posted in Bear Market, Community, Control, Decks, Metagame, Mono-Sphere, Tempo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment