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Category Archives: Metagame
Metagame: Balance of Power
Reading history, it’s easy to assume that the current state of things is inevitable. In fact, history is littered with random, unexpected turns of events. The same can be said for this game. Over a decade after its release, it … Continue reading →
Posted in A Long-extended Party, Community, Metagame, Multiplayer, Play Style, Series, Solo
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Tagged Balance, Card Pool, Community, Deck Building, Design Space, Elrond, Elrond's Counsel, Fantasy Flight Games, Feedback Loops, Imladris Stargazer, Living Card Games, Lord of the Rings LCG, Master of the Forge, Metagame, OP, Over-powered Cards, Power Creep, Power Curve, Sleeping Sentry, Spirit Glorfindel, Strategy, Sudden Pitfall, The Lord of the Rings LCG, Tolkien, Under-powered Cards, Vilya, Warden of Healing
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4 Comments
Metagame: The Core of the Problem
The announcement of the repacked Core Set was greeted by the community with much fanfare. The excitement is understandable, especially when some players thought that the hiatus of official content amounted to a death sentence. Caleb has confirmed that the … Continue reading →
Posted in Archetypes, Community, Metagame, Mono-Sphere, New Players, Play Style, Series, Solo, Theme, Tribal, Two Handed
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Tagged Core Set, Deckbuilding, Fantasy Flight Games, Fellowship, Full Play Set, Introduction, Learn to Play, Living Card Games, Mono-Sphere, New Players, Out of the Box Experience, Player Cards, Revised Core Set, The Lord of the Rings LCG, Theme, Tolkien, Tribal Decks, Unique Cards
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6 Comments
Alternate Art: All The Pretty Horses
He thought that in the beauty of the world were hid a secret. He thought that the world’s heart beat at some terrible cost and that the world’s pain and its beauty moved in a relationship of diverging equity and … Continue reading →
Posted in Alternate-Art, Books, Contract, Decks, Metagame, Multiplayer
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Tagged Alternate Art, Anato Finnstark, Attachment Heavy Decks, Beornings, Contract, Cormac McCarthy, Deck Building, Elfhelm, Eowyn, Fantasy Flight Games, Forth the Three Hunters, Grimbeorn the Old, Literature, Living Card Games, Mounts, No Ally Decks, Power Deck, Restricted Attachments, Strategy, Strider, The Lord of the Rings LCG, Tolkien
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Alternate Art: Wandering in Search of the Entwives
ENT: When Spring unfolds the beechen leaf, and sap is in the bough; When light is on the wild-wood stream, and wind is on the brow; When stride is long, and breath is deep, and keen the mountain-air, Come back … Continue reading →
Posted in Alternate-Art, Combo, Community, Contract, Control, Decks, Metagame, Theme, Tribal
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Tagged Contract, Control, Deck Building, Ents, Fantasy Flight Games, Living Card Games, Resourceful, Secrecy, Single Hero Decks, Solo, Strategy, Strider, The Grey Wanderer, The Lord of the Rings LCG, Timely Aid, Tolkien, Treebeard, Tribal Decks
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4 Comments
Bear Market: Vengeance of Mordor, My Favorites So Far
I had hoped to have more of the cycle released by this point, but the release schedule of the game has slowed to a glacial pace. Still, Wrath and Ruin is finally available in the US (apologies to our European … Continue reading →
Posted in Bear Market, Community, Contract, Control, Metagame, Multiplayer, Spoilers, Tribal
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Tagged A Shadow in the East, Contract, Control, Deck Building, Decks Without Allies, Discussion, Doomed, Fantasy Flight Games, Gondor, Hero Only, Hobbit Optional Engagement, Living Card Games, Location Control, Rohan, Saruman, Silvan Bounce, Spoilers, Staging Area Control, Strategy, The Lord of the Rings LCG, Tolkien, Vengeance of Mordor
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Alternate Art: Bear Jamboree
I’ve been tinkering with various means for unlocking the fierce potential of Grimbeorn the Old, and this decks represents my current thinking. There are undoubtedly decks which focus more directly on Grimbeorn, but I also wanted to create something thematic. … Continue reading →
Posted in Aggro, Alternate-Art, Art, Community, Decks, Metagame, Multiplayer, The Hobbit, Theme, Tribal
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Tagged Aggro, Alternate Art, Beorn, Beornings, Card Draw, Dunedain, Fantasy Flight Games, Gandalf, Gildor Inglorion, Grimbeorn the Old, Hobbits, Leadership, Living Card Games, Readying, Resource Acceleration, Shadow Cancelation, Signal Attachments, Sneak Attack, Tactics, The Lord of the Rings LCG, Tighten Our Belts, Tolkien, Weapons
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Alternate Art: The Three Hunters Aggro v2
Sands of Harad was not exactly my favorite deluxe expansion, when it was first released. The versions of Gimli and Legolas had obvious synergy, but their effects seemed a bit underwhelming. Spirit Legolas, in particular, was in an uphill battle … Continue reading →
Posted in Aggro, Alternate-Art, Art, Community, Contract, GenCon, Metagame, Power, Solo, Theme
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Tagged Aggro, Alternate Art, Aragorn, Caldara, Contract, Deck Building, Doomed, Fantasy Flight Games, Fun, Gen Con 2013, Gimli, Haradrim, Legendarium, Legolas, Living Card Games, Magali Villeneuve, Restricted Attachments, Sands of Harad, Solo, Strategy, The Lord of the Rings LCG, The Three Hunters, Thematic Decks, Tolkien
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1 Comment
Poll Results: Which archetypes most deserve more support
I’ve had enough time to play through the scenarios of The Shadow in the East, in solo and multiplayer. Before too much time passes, I want to look back on the Ered Mithrin cycle and the related poll which I … Continue reading →
Posted in Aggro, Community, Metagame, Multiplayer, Poll, Solo, Tribal
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Tagged Aggro, Beornings, Dale, Doomed, Dunedain Trap, Dwarf Swarm, Dwarven Digging, Eagles, Ents, Ered Mithin, Fantasy Flight Games, Gandalf Hero, Gondor Swarm, Harad Ally, Hobbit Ally, Hobbit Optional Engagement, Living Card Games, Mono-Tactics, Noldor Discard, Outlands, Poll, Questing, Rohan Mounts, Rohan Swarm, Secrecy, Sidequests, Silvan Bounce, The Lord of the Rings LCG, The Wilds of Rhovanion, Tolkien, Traps, Valour, Victory Display, Woodmen
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Bear Draft: Playing v5 at Lure of Middle-earth 2019
In less than a week, I will pack my bags and head out from the Hall on an adventure. I’m heading to Castle Stahleck for the Lure of Middle-earth 2019 Convention. If I’m going to travel half way around the … Continue reading →
Posted in Bear Draft, Community, Draft, Game Variant, Lure of Middle Earth, Metagame, Multiplayer, Theme
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Tagged Bear Draft, Bear Draft v5, Beorning, Castle Stahleck, Community, Conventions, Dain Ironfoot, Dale, Deck Building, Draft, Dwarven Digging, Dynamic Encounter Decks, Fantasy Flight Games, Germany, Havens, Limited Formats, Living Card Games, Lure of Middle-earth 2019, Signature Cards, Strategy, The Lord of the Rings LCG, Tolkien, Wizard's Quest, Woodland Realm, Woodman
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2 Comments
Metagame: A Few, Key, Words
Over the years, I’ve had the opportunity to teach The Lord of the Rings LCG to a fair number of players. In the spectrum of design complexity, this game sits firmly on the opposite end from “beer and pretzels” or … Continue reading →
Posted in Community, Key Concepts, Metagame, New Players
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Tagged ACG, Card Templating, Cognitive Load, Complexity, Difficulty, Fantasy Flight Games, Hemmingway, Keywords, Language, Living Card Games, Lord of the Rings ACG, Lord of the Rings Adventure Card Game, pedagogy, Readability, Simplicity, The Lord of the Rings LCG, Tolkien, Wall of Text
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4 Comments