Category Archives: Metagame

Metagame: Balance of Power

Reading history, it’s easy to assume that the current state of things is inevitable. In fact, history is littered with random, unexpected turns of events. The same can be said for this game. Over a decade after its release, it … Continue reading

Posted in A Long-extended Party, Community, Metagame, Multiplayer, Play Style, Series, Solo | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , | 4 Comments

Metagame: The Core of the Problem

The announcement of the repacked Core Set was greeted by the community with much fanfare. The excitement is understandable, especially when some players thought that the hiatus of official content amounted to a death sentence. Caleb has confirmed that the … Continue reading

Posted in Archetypes, Community, Metagame, Mono-Sphere, New Players, Play Style, Series, Solo, Theme, Tribal, Two Handed | Tagged , , , , , , , , , , , , , , , , , | 6 Comments

Alternate Art: All The Pretty Horses

He thought that in the beauty of the world were hid a secret. He thought that the world’s heart beat at some terrible cost and that the world’s pain and its beauty moved in a relationship of diverging equity and … Continue reading

Posted in Alternate-Art, Books, Contract, Decks, Metagame, Multiplayer | Tagged , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Alternate Art: Wandering in Search of the Entwives

ENT: When Spring unfolds the beechen leaf, and sap is in the bough; When light is on the wild-wood stream, and wind is on the brow; When stride is long, and breath is deep, and keen the mountain-air, Come back … Continue reading

Posted in Alternate-Art, Combo, Community, Contract, Control, Decks, Metagame, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , | 4 Comments

Alternate Art: Bear Jamboree

I’ve been tinkering with various means for unlocking the fierce potential of Grimbeorn the Old, and this decks represents my current thinking. There are undoubtedly decks which focus more directly on Grimbeorn, but I also wanted to create something thematic. … Continue reading

Posted in Aggro, Alternate-Art, Art, Community, Decks, Metagame, Multiplayer, The Hobbit, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Alternate Art: The Three Hunters Aggro v2

Sands of Harad was not exactly my favorite deluxe expansion, when it was first released. The versions of Gimli and Legolas had obvious synergy, but their effects seemed a bit underwhelming. Spirit Legolas, in particular, was in an uphill battle … Continue reading

Posted in Aggro, Alternate-Art, Art, Community, Contract, GenCon, Metagame, Power, Solo, Theme | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Bear Draft: Playing v5 at Lure of Middle-earth 2019

In less than a week, I will pack my bags and head out from the Hall on an adventure. I’m heading to Castle Stahleck for the Lure of Middle-earth 2019 Convention. If I’m going to travel half way around the … Continue reading

Posted in Bear Draft, Community, Draft, Game Variant, Lure of Middle Earth, Metagame, Multiplayer, Theme | Tagged , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Metagame: A Few, Key, Words

Over the years, I’ve had the opportunity to teach The Lord of the Rings LCG to a fair number of players. In the spectrum of design complexity, this game sits firmly on the opposite end from “beer and pretzels” or … Continue reading

Posted in Community, Key Concepts, Metagame, New Players | Tagged , , , , , , , , , , , , , , , , , | 4 Comments