Tag Archives: Difficulty

A Few, Key, Words

Over the years, I’ve had the opportunity to teach The Lord of the Rings LCG to a fair number of players. In the spectrum of design complexity, this game sits firmly on the opposite end from “beer and pretzels” or … Continue reading

Posted in Community, Complexity, Digital LotR, Discussion, Key Concepts, New Players, Opinion | Tagged , , , , , , , , , , , , , , | 4 Comments

Poll Results: Hardest Standard Scenario

In our previous poll, we asked readers what they thought was the most difficult of the standard scenarios (basically everything but Nightmare and GenCon scenarios). The result, by an overwhelming margin, was Escape from Dol Guldur. Ever since the Core … Continue reading

Posted in Community, Poll Results | Tagged , , , , , , , , , , , , | 6 Comments

Game Variant: The Song of Tom Bombadil

There have been a lot of discussions, including my recent metagame rant, about the relative difficulty of the game. With the newly created Beorn’s Path series, I have been trying to ensure that ample attention is paid to helping new players … Continue reading

Posted in Fun, Game Variant, Lore, New Players | Tagged , , , , , , , , , , , | 7 Comments

Metagame: Part 1 – Current State and Future Direction of Lord of the Rings LCG

Beorn’s Note: This article is long, and full of one bear’s opinions after a few pints of mead. If you come to this site for the strategy and deck lists, and could care less about opinions, feel free to skip … Continue reading

Posted in Discussion, Metagame, New Players, Opinion | Tagged , , , , , , , , , , , , , , | 19 Comments