Tag Archives: Playtesting

Alternate Art: Nightmare in the Fog

Last month, I had the privilege to write a quest review for Nightmare Conflict at the Carrock over on the Vision of Palantir. It had been a few since I played that quest, and as part of researching the article … Continue reading

Posted in Alternate-Art, Community, Contract, Decks, Theme, Tribal | Tagged , , , , , , , , , , , , , , , , , , , , , | 1 Comment

Guest Author: Nightmare Escape from Umbar

Editors Note: This is a Custom Nightmare version of Escape from Umbar, designed and created by KaiserWilly. He is a friend of the Hall who started playing in 2017. He was the runner-up in the competitve tournament at Con of … Continue reading

Posted in Community, Custom Cards, Game Variant, Guest Author, Homebrew Cards, Nightmare, Series | Tagged , , , , , , , , , , | 2 Comments

Session Report: ¡Viva Las Chingonas!

I finally had a chance tonight to try out my Las Chingonas deck, and the setting could not have been more appropriate. My friend Stephen and I sailed our ships against the Raider Flagship in A Storm on Cobas Haven. … Continue reading

Posted in Alternate-Art, Austin Community, Community, Control, Decks, Live Play, News, Photo | Tagged , , , , , , , , , , , , , , , , , , | 3 Comments

Beorn’s Path: Part 13 – Return to Mirkwood

After many wanderings, poisonous spiders, deadly trolls and dead ends, we come at last to the final stretch of our journey on Beorn’s Path. Like many adventures in life, everything ends where it began. We are returning to Mirkwood, with … Continue reading

Posted in Beorn's Path, New Players | Tagged , , , , , , , , , , | 22 Comments

Beorn’s Path: Part 12 – The Dead Marshes

J.R.R. Tolkien’s experiences in World War I, particularly at The Battle of the Somme, would later greatly influence his writings about Middle-Earth. Indeed, it is hard to look at the photograph above and not be reminded of The Dead Marshes. … Continue reading

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Beorn’s Path: Part 10 – A Journey to Rhosgobel

At our last stop on Beorn’s Path, we successfully cleared the Carrock of trolls. Continuing on the path, we are now making A Journey to Rhosgobel, the home of Radagast the Brown. While traveling the Anduin valley, we discover Wilyador, … Continue reading

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Beorn’s Path: Part 8 – Playtesting (The Hunt For Gollum)

My apologies for the long wait on this article. Spring is a busy time for Bears. Once I shake off my hibernation sickness (really Han Solo, it’s not all that bad), I have Bee Pastures to tend, and whole new … Continue reading

Posted in Beorn's Path, New Players | Tagged , , , , , , , , , | 10 Comments

Beorn’s Path: Part 6 – Escape from Dol Guldur

In our previous wanderings along Beorn’s Path, we built a second core set deck, this time using the Tactics and Spirit spheres. Escape from Dol Guldur is the most difficult scenario in the core set, and it is particularly ill-suited … Continue reading

Posted in Beorn's Path, New Players, Two Handed | Tagged , , , , , , , , , , , , | 51 Comments

Beorn’s Path: Part 4 – Journey Along the Anduin

In our previous stop along Beorn’s Path, we tuned our Leadership/Lore deck in preparation for a Journey Along the Anduin. Knowing that we have to face, and defeat, the dreaded Hill Troll has impacted our strategy. Specifically, we identified a … Continue reading

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Beorn’s Path: Part 3 – Deck Tuning

In our last installment, we found a Passage Through Mirkwood while playtesting our newly made Leadership/Lore deck. Before we continue on our path to the next core set scenario, we are going to catch our breath and take stock of … Continue reading

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