Tag Archives: Thalin

Beorn’s Path 16 – Flight from Moria

We continue Beorn’s Path with the third and final quest of the Khazad-dûm deluxe expansion: Flight from Moria. Dain leads the courageous Longbeards out the treacherous mines and into the relative safety of the Dimrill Dale. The technical issues from … Continue reading

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Beorn’s Path 15 – The Seventh Level

After a lengthy hiatus, Beorn’s Path has returned for Part 15. This time around we are exploring The Seventh Level of Khazad-dûm with Dain Ironfoot and his trusty army of dwarves. My apologies as the video is a bit cut … Continue reading

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Custom Cards: Alternate Art Core Set Heroes

Beyond the rich theme and deep strategy, another thing that really makes The Lord of the Rings: The Card Game stand out is the fantastic art. It is a shame that the standard card size reduces many of these masterpieces … Continue reading

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Deck: Out of Ithilien

All the business of war, and indeed all the business of life, is to endeavour to find out what you don’t know by what you do; that’s what I called “guessing what was at the other side of the hill.” … Continue reading

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Decks: Direct Damage

“It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to.” -Bilbo Baggins Sometimes the best way to win a … Continue reading

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Deck: Secrets of Erebor

Ever since they spoiled the new Pippin hero in the upcoming Encounter at Amon Dîn adventure pack, I’ve been thinking about how to make an effective secrecy deck. After they printed all of the secrecy cards in Dwarrowdelf, I dabbled in … Continue reading

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Key Concepts: Pace

The Lord of the Rings LCG is an unrelenting game. From the first round, until you complete the scenario (or die trying), the game is doing everything to try and foil your plans. Like most card games, this is a … Continue reading

Posted in Key Concepts, Strategy | Tagged , , , , , , , , , , , | 13 Comments