Category Archives: Key Concepts

Wandering the Wilderlands

After a period of quiescence, we find a sudden flurry of activity leading into the holidays and the much-anticipated completion of the Haradrim cycle. I had planned on writing an article about the new FAQ 1.9 which Caleb announced on … Continue reading

Posted in Aggro, Combo, Community, Deck Building, Discussion, Fellowship Event, Key Concepts, Multiplayer, Opinion, Strategy, Tempo | Tagged , , , , , , , , , , , | 8 Comments

Key Concepts: Sideboarding

Observant readers may have noticed that my recent deck lists have included a “sideboard”. For those unfamiliar with this term – prevalent in competitive card games – allow me to explain. A sideboard is a list of cards that are not … Continue reading

Posted in Key Concepts, Metagame, Strategy | Tagged , , , , , , , , | 11 Comments

Key Concepts: Grading

Whether it is movies, books, or college professors a simple 1 to 5 star grading system is woefully one-dimensional. The reality is that anything worth grading in the first place, is worth analyzing with a bit more nuance than five choices. With … Continue reading

Posted in Card Lists, Community, Key Concepts, Metagame, Strategy | Tagged , , , , , , | 31 Comments

Key Concepts: Splashing

While mono-sphere decks can be very powerful, a deck is often even more effective if you include one hero from another sphere. Adding just a bit of another sphere is known as splashing. The reason why splashing can improve a … Continue reading

Posted in Key Concepts, Strategy, The Grey Company, Theme | Tagged , , , , , , , , , , , , , , , | 5 Comments

Key Concepts: Traits – Rohan

With the card pool expanding slowly but surely, more traits are starting to gain relevance. In our last look at traits, we reviewed the many powerful effects available to Dwarf decks. While not as fundamental as spheres, traits are still … Continue reading

Posted in Key Concepts, Strategy, Theme | Tagged , , , , , , | 13 Comments

Key Concepts: Control

“The greatest victory is that which requires no battle.” ― Sun Tzu, The Art of War Fighting a battle involves managing risk on many levels. Lord of the Rings: The Card Game is no different. Everything from keeping your heroes alive, … Continue reading

Posted in Key Concepts, Strategy | Tagged , , , , , , , , | 9 Comments

Key Concepts: Resource Curves

Even with mono-sphere decks on the rise, resource management remains vital to successful deck design. Whether you are building a Rohan quest-rush deck, a Gondorian Ranger deck with traps and staging area tricks, or a deck featuring the power of … Continue reading

Posted in Deck Building, Key Concepts, Strategy | Tagged , , , , , , , | 24 Comments