Category Archives: Complexity

Alternate Art: The Three Hunters Aggro v2

Sands of Harad was not exactly my favorite deluxe expansion, when it was first released. The versions of Gimli and Legolas had obvious synergy, but their effects seemed a bit underwhelming. Spirit Legolas, in particular, was in an uphill battle … Continue reading

Posted in Aggro, Alternate-Art, Art, Community, Complexity, Discussion, GenCon, GenCon 2013, Metagame, Solo, Strategy, Theme | Tagged , , , , , , , , , , , , , , , , , , , , | 1 Comment

A Few, Key, Words

Over the years, I’ve had the opportunity to teach The Lord of the Rings LCG to a fair number of players. In the spectrum of design complexity, this game sits firmly on the opposite end from “beer and pretzels” or … Continue reading

Posted in Community, Complexity, Digital LotR, Discussion, Key Concepts, New Players, Opinion | Tagged , , , , , , , , , , , , , , | 4 Comments