Category Archives: Card Lists

Bear Draft v3: Card Pool

Over the long weekend, the Austin LotR LCG group met and we had the opportunity to test the latest version of the Bear Draft. For the first time, we included the optional Signature Squad rules which I detailed in an earlier post. Being … Continue reading

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Bear Draft v3: Havens

The sheer volume of media based upon, or at least loosely inspired by, Tolkien’s writing is impressive. It speaks to the depth and detail of Tolkien’s world that there can be so many different, not to mention excellent, interpretations of … Continue reading

Posted in Card Lists, Community, Deck Building, Fun, Game Variant, Strategy, Theme | Tagged , , , , , , , , , , , | 16 Comments

Hero Showdown

I was traveling when my compatriots in the Grey Company where recording the Hero Showdown episode, but I wanted to add my voice to the discussion here. Below are my top three heroes for each sphere, along with my seven favorites … Continue reading

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Metagame: Part 6 – A Unique Challenge

There are several core mechanics which all of Fantasy Flight’s Living Card Games share. In a sense, these fundamental aspects are what defines all of the disparate games as LCGs. The concept of unique cards is one such rule, and it is … Continue reading

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Early Spring Cleaning

For those that enjoy deck-building, a bigger card pool is always better. Each additional release opens up more archetypes for those who want to branch out and try something different. Greater depth for making refinements to an existing deck to … Continue reading

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Bear Market: Rethinking Some Staples

The metagame shifts and wriggles, just like a salmon winding its way up-river. Some cards increase in value, enhanced by an emergent archetype, or a particular theme in new quests. Other cards, however, are diminished by one or more trends in … Continue reading

Posted in Aggro, Card Lists, Control, Metagame, Opinion, Strategy, Tempo | Tagged , , , , , , , , , | 15 Comments

Bear Market: 5 Invaluable Cards for Multi-player

Dúnedain Signal Having enough defense to handle an onslaught of enemies is one of the most critical aspects of multi-player games. IN a solo game, enemies can more often be handled one-by- one or even with threat control and leaving … Continue reading

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