Beorn’s Path 16 – Flight from Moria


We continue Beorn’s Path with the third and final quest of the Khazad-dûm deluxe expansion: Flight from Moria. Dain leads the courageous Longbeards out the treacherous mines and into the relative safety of the Dimrill Dale. The technical issues from last episode have been resolved, so this recording is of much better quality. I’ve changed the deck a bit, both to improve consistency with some card draw and also to help players that only want to use a single copy of the Core Set.

Watch Beorn’s Path 16 – Flight from Moria

Here is the deck list for this episode:

Dain Ironfoot (RtM)
Thalin (Core)
Bifur (KD)

Allies: 28
Henamarth Riversong (Core) x1
Erebor Record Keeper (KD) x3
Erebor Hammersmith (Core) x2
Veteran Axehand (Core) x3
Daughter of the Nimrodel (Core) x3
Gondorian Spearman (Core) x3
Miner of the Iron Hills (Core) x2
Faramir (Core) x2
Gandalf (Core) x3
Longbeard Orc Slayer (Core) x2
Gleowine (Core) x2
Dunedain Watcher (TDM) x2

Attachments: 12
Dunedain Warning (CatC) x3
Steward of Gondor (Core) x2
Narvi’s Belt (KD) x3
Dwarrowdelf (KD) x2
Protector of Lorien (Core) x2

Events: 10
Sneak Attack (Core) x2
Feint (Core) x2
Quick Strike (Core) x2
Lorien’s Wealth (Core) x2
Valiant Sacrifice (Core) x2

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7 Responses to Beorn’s Path 16 – Flight from Moria

  1. Shirysblade says:

    Thanks for the tips.

    I seem to have been very lucky though cuz i won at second try without too much resistance, big thanks to Henamarth Riversong which allowed me to predict my fate with the encounter deck..

    There are things i feel like i might have not done right though, maybe you can clarify some aspects of the scenario for me.

    First, the hasty council card, when they say to reveal two quest cards and choose one, do i have the right to look at the B side of both quest cards before making a choice? otherwise, the action of drawing two and choose one seems to lose its point.

    The other confusing point that i haven’t found in the rules is if you use actions during the “beginning of the staging step”. In the actions panel included inside the official rule book, if you look at 3. Quest Phase, <> box is in red, means no actions allowed. The thing is, it does not clearly mentions staging step, but instead just the action of revealing cards from the encounter deck. I was faced with a couple of timing situations where i wondered if i could use actions before revealing a card in the staging step, but after committing characters to the quest, which allows it.

    Sorry if i was not clear enough.


  2. Shirysblade says:

    Sorry, the red box that i mention contains “Encounter deck reveals 1 card per player.”

    Posting the message deleted the text inside the .

  3. Federica Bettoja says:

    Hello Beorn!
    Did you try this scenario in 2 players?
    Me and my partner are using a Dwarf deck (Thorin, Nori, Ori) in combo with a Dwarf/Outlander deck (Hirluin, Dain, Balin) but we always are defeated by some errors . Which strategy you usually follow to Flight from Moria?!

    • Beorn says:

      Yes, Mrs. Beorn and I have played Flight from Moria two players, but that was many years ago. Those decks sound like a good fit for this quest, what is it that is causing you to lose? Is the staging area filling up? Is your threat reaching 50? If you can give me more details about the problems you are having I am happy to help with suggestions.

      • Freddy says:

        Mainly our problem is that our staging area bacome full of enemies, and our decks are not so “fast” to kill them, and in the same time the shadows with direct damages kill our heroes. So we try to quest faster, but the victory display increase its value, and A foe beyond kill our heroes.

    • Beorn says:

      You can try these decks, they look like they should give you a good chance to survive your Flight from Moria.

      Good luck!

      • Freddy says:

        Thanks a lot Beorn!
        We’ll try these decks! FYI, I asked you a suggestion ’cause we are “training” to face a tornament with Khazad-dûm deluxe expansion, the first two quests are ok with our decks, but this one…is a real problem.

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