Homebrew: The Fifth Sphere

Fellowship Silhouette

For anyone who has not yet seen it, Ian has a great contest running over at Tales from the Cards. The idea is to create a new sphere for the game. This is an exciting challenge, and I definitely encourage everyone to go and check it out. Designing something as fundamental as a new sphere is no easy task. As a bear, and fearless slayer of Orcs, I’m not want to shy away from a good challenge. What follows is my attempt to design a fifth sphere, which I hope fit comfortably along side all of the existing official cards in our beloved game.

Before we look at individual cards, the most important aspect of designing a new sphere is to come up with the overall theme and concept. This includes the overall strengths and weaknesses of the sphere, along with important details like the name, color, the icon. The existing spheres do a great job of embodying the themes of Tolkien’s writings, but I feel there is at least one area that could be covered more thoroughly. Friendship is a central concept in both The Hobbit and The Lord of the Rings. Bilbo’s friendship with the Dwarves is what motivates him to save them from their prisons in Elven-King’s Halls. Likewise, Sam’s deep devotion to his master Frodo is what allows the two Hobbits to complete their quest of destroying the One Ring.

So the name of our new sphere will be the Friendship sphere. Friendship is warm like the sun on your back in a beautiful summer day, so we will use Yellow as our color for this new sphere. There are many icons that we could use to represent friendship, but we also want this to fit into Tolkien’s legendarium, so we will use his Sindarin language. The Sindarin word for friendship is “gwend” so we will use the first character in that word (“ungwe”) as our icon. With these high-level decisions out of the way, we can move on to the more important question of what the cards in this sphere will do.

Designing a new sphere is a tricky business. One the one hand, we want to create something new that doesn’t simply copy the strengths and weaknesses of the existing spheres. On the other hand, we want the cards that we create to be able to easily interact with the existing spheres. If they only have synergy with each other, the new sphere will exist “on an island” and these new cards will have limited usefulness. Bearing that in mind, we are going to focus on a couple of abstract concepts that should make our sphere unique, but also afford it many interactions with official cards.

One example of friendship in the Lord of the Rings, which I have feel has not received sufficient attention in the existing card pool, is the Three Hunters. After the breaking of the Fellowship of the Ring and Boromir’s tragic death, Aragorn, Gimli and Legolas go hunting the Uruk-Hai that have kidnapped Merry and Pippin. Their epic journey across Rohan to the forest of Fangorn is one of the greatest examples of the power of friendship in all of Tolkien’s legendarium.

-Aragorn-Front-FaceTo represent this friendship, our sphere will include new hero cards for each of these great characters. This group was more than the sum of its parts, so each of these hero’s will start at one less threat than the existing versions, with lessened stats and abilities. As long as each member of the Three Hunters is in play, they will receive bonus stats and abilities. Faced with a seemingly hopeless quest, these heroes banded together and fought for each other.

One of the important decisions about these boosting effects, is that they name the other hero’s by title, not by sphere. This means that you can mix and match the existing version of these three characters with the Friendship versions, as you see fit. Not limiting the interaction of our Friendship heroes with existing cards will offer more opportunities for deck-building and interesting new combinations.

Simply having these new heroes provide bonuses to each other would leave them rather plain. So we will introduce another concept, one that fits the overall theme of our new sphere. These cards will feature a new keyword called “friendly”. The idea is simple: for a given character, all other character cards in play that share at least one trait with that card are considered friendly.

-Legolas-Front-FaceFor example, each of these new heroes has the “Hunter” trait, which means that they are all considered “friendly” with each other. Any trait can be used for this determination, so Gimli would also be considered friendly with an Erebor Hammersmith and Aragorn would be friendly with both Son of Arnor and Ithilien Tracker.

Using common traits not only encourages thematic deck-building, but it affords maximal interaction with the existing card pool. If you don’t want to make a Three Hunters-style deck, you could still use Legolas in a deck with many other Silvan characters like Silvan Tracker and Haldir. Gimli could not only work well in a Dwarf deck, but could also be used to protect your Gondorian Spearman and Defenders of Rammas, just as he did at the Battle of the Pelennor Fields.

-Gimli-Front-FaceBy basing the value of this keyword on shared traits, it ensures that these cards remain relevant as the card pool grows and new mechanics are introduced. It also allows for surprising combinations of characters to keep the sphere from getting stale. Because these hero’s have appropriate stats for their starting threat, they can be useful even when you do not include them with each other.

Also, because one player does not have to control all of the heroes in order for their abilities to function. The number of players is another aspect of this sphere that is important to point out. Because characters that share a trait are considered friendly, regardless of who controls them, this sphere can function equally well in multi-player games as it does in solo play.

Pack-Horse-Front-FaceRounding out the custom cards, we will create an attachment, an event and an ally. We don’t want to duplicate the abilities of other spheres, but we can certainly borrow ideas from them and make changes to better suite our sphere’s theme. I have always liked Master of the Forge, but when you think about it thematically, it can be a bit abstract. Pack animals are something that aided Tolkien’s heroes at various times during their epic journeys through Middle-Earth. They also prove to be loyal companions, as can be seen with Samwise Gamgee and Bill the Pony. Pack Horse is an attempt to embody this support, and provide a mechanic for accessing the most important attachments that would allow a Three Hunters-style deck to function. The fact that the pack horse is lost after the hero is attacked makes thematic sense as well as providing some balance for what is a very powerful ability.

Another aspect of the existing card pool that I have always liked is the Song cards. Not only are many of them quite useful, but they fit so well thematically because of their importance in Tolkien’s writing. In particular, I have always appreciated the style of Love of Tales, and been a bit disappointed that it takes so much work to gain real benefit from that card. As a bear who loves to bury things, I also have a real fondness for recursion effects, as well as effects that let you scry the top of your deck to sniff out the future.

Song-of-the-Hunt-Front-FaceThis subtle event may not seem like much on first glance, but there is more to it than meets the eye. Not only does it let you reuse powerful cards, it replaces itself, and it provides you with valuable knowledge of what is on the top of your deck. In addition, it can be fetched using cards like Rivendell Minstrel and it actually provides an immediate resource advantage when coupled with Love of Tales.

A very important event in the story of the Three Hunters is the return of Mithrandir, as Gandalf the White. In need of haste, Gandalf summons Shadowfax, lord of horses, to aid him on his journey. I wanted Shadowfax to be powerful, but like his master, fickle. Indeed, without Gandalf, the mighty steed will not stay with the party for very long. The ability to completely remove a location from play can be critical, especially at those times when the staging area is filling up with too much threat.

-Shadowfax-Front-FaceThe action advantage that comes from not exhausting to quest means that Shadowfax can be used for multiple tasks, for which his stats make him well-suited. Even if he will run away at the end of the round, Shadowfax can be a great help to get you out of a bind. With the more persistent version of Gandalf in play, Shadowfax will stay around for longer and provides a great companion for the wizard. Even with the core set version of Gandalf you can have the horse for two rounds, because you can check the forced effect on Shadowfax before the wizard leaves play at the end of the round.

Designing cards is not easy task, all the more so designing a new sphere. I’m sure there are plenty of oversights, even in these handful of cards, but it was a fun exercise. I encourage everyone to go participate in Ian’s contest; designing is a perfect way to gain new appreciation for the game, and the designers’ great work on it. If you have any comments, criticisms, or suggestions of how you would design these cards differently, feel free to leave them below.

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8 Responses to Homebrew: The Fifth Sphere

  1. heavykaragh says:

    I really like the friendly idea. It really helps developing trait centered decks. Also, I find Shadowfax really playable.

    On another mather, you may wan’t to update your Strange Eons and plugin, and reload your files to get better looking cards (the stats will look much better).

    • Beorn says:

      I’m glad that you like the concepts. I have always wanted a Shadowfax card, so it will be interesting to see if the designers include one in an upcoming saga expansion. Also, thanks for the tip about updating Strange Eons. I tried finding the latest LotR plugin online but ended up having to get a copy from Ian. Do you happen to have a link to the latest LotR plugins for Strange Eons?

  2. Tonskillitis says:

    Great stuff- wonderful idea for a sphere and nicely translated into card format: sweet song especially. Friendship and co-operation is so central to Middle Earth. I believe in a world where dwarves and elves can live together in harmony: none of this bigoted outlanderism. It would be great if this sphere could also reward players for interacting with each other eg. Event: ready a sentinel defender and give them +2 attack. Event: each player a card type and discards the top card of their deck- keeping it if this guess correctly. If each player guessed correctly then the players each draw cards equal to the number of players.

    The card renewed friendship is one of my favourites because it encourages interaction and symbiotic deck building. I’m really looking forward to the three hunters scenario in the saga expansion now…

  3. Beorn says:

    Thanks for your feedback. I agree about cooperation being an important element, in Middle-Earth as well as the game. Renewed Friendship is a great, and very underrated card. A while back I even designed two decks that use it quite effectively:

    Decks: Renewed Friendships

    I like your idea of emphasizing the concept in the Friendship sphere. After I’ve designed some more cards around this mechanic I will post them in another article.

  4. Love this idea. I love emphasizing the traits. I love emphasizing multiplayer (especially in a sphere called “friendship”). I love the way you used Shadowfax because it seems like so few people play with the Hobbit Gandalf, and this is one way to persuade people into using him. It’s always fun to see cards released that give lesser-used cards a reason to be included in decks.

    My only problem is the Song of the Hunt event. I understand that you want to use it as a means of generating resources with Love of Tales, but there is no way that this event should cost 0. It is amazingly powerful. There is no “cost” and the only limitation is that you can’t use Stargazer (or even another Song of the Hunt) to control/determine which cards you’ll get from this ahead of time due to the shuffle. This should cost at least 2.

    I also noticed that you have two different horses and one is represented as an attachment while the other is an ally. This is fine, especially since we already have that in the game, but it’s interesting and it got me thinking. Maybe we could do a Shadowfax card that is a Gandalf-only attachment. This would also have the effect of Shadowfax bringing the Hobbit Gandalf into decks more often.

    Maybe he’d look like this:
    ———————————
    Cost: 1
    Attachment
    Creature. Mount. Noble.

    Attach to Gandalf or put into play unattached.

    Forced: After Shadowfax is put into play unattached, play Gandalf from your hand for 2 fewer resources. Otherwise discard Shadowfax.

    Response: After a character is declared as a defender, exhaust Shadowfax and Gandalf to add Gandalf’s defense to that character.
    ———————————

    This is interesting because it essentially serves the purpose that Shadowfax actually serves: getting Gandalf where he is needed more quickly. The first ability allows you to play Gandalf more quickly because he is cheaper. The second ability allows you to get Gandalf to where there is danger so he can help defend. This ability triggers off any character defending, so it can be used to help you friends defend too, even if he’s in a deck that has little to offer in the ways of combat. It can also give a bit of combat prowess to a deck that is lacking in that department, though Gandalf can do that on his own.

    The only thing that sucks about this card is that it really isn’t useful for core Gandalf except to bring him into play for 1 less resource, which doesn’t seem to be worth the deck space to me. Core Gandalf only gets one action and goes away at the end of the round, so he might as well just do the defending himself and die if it’s too much damage.

  5. Thomas says:

    How fun is that! I submitted my fifth sphere last week, and guess what: I called it frienship too, I focused it on the interraction between he cards I created, and I use the same icon (though I made it white). I don’t know how you say that in english, but we have a saying in french about great mind having the same idea at the same time;-).
    However, the cards I designed are completly different, but I like your ideas. I am glad to see I am not the only one who could not manage to design only a hero for the sphere!
    Now it’s contest time, let’s see who win!

  6. Pingback: Contest Entries: Fifth Sphere | Tales from the Cards

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