Here at the Hall of Beorn, we like to keep up with the latest happenings in the community. Between the Cardboard of the Rings podcast, great blogs like Tales From the Cards and Master of Lore, and useful (and mostly friendly) forums at FFG and Board Game Geek, there are some great resources for players of the game. For anyone who craves more Lord of the Rings LCG goodness, we invite you to check out the links on the right side of this blog, you may just discover exactly what you were looking for.
One of the best things about the Lord of the Rings: The Card Game, is that so many of the great contributions to the game have come from the community itself. With that in mind, we would like to welcome readers to submit their decks, article ideas, art, recipes, and other game-related miscellany.
For this article, we are highlighting some fantastic custom cards, by a reader named speedy. As speedy hails from one of my favorite countries, I just want to take a moment to give a big shout out to all of my readers in the Czech Republic. Not only is your country beautiful, and filled with some of the most delicious beer in the world, but you are well represented as visitors of this blog, so thanks to all my Czech readers! I had the good fortune to visit your fine country almost ten years ago, and I can’t wait to go back, so long as bears who love beer are still welcome.
With salutations out of the way, let’s discuss the cards that speedy designed. With the Against the Shadow cycle winding down, many players have noticed, and commented upon, a general lack of Gondor-synergy in the player cards. Heirs of Númenor brought with it the promise of powerful new deck archetypes based on the Gondor trait. As we all know, Outlands has largely stolen the thunder from their more metropolitan comrades and Gondor remains, as of yet, a relatively under-developed trait. While it has always had some of the most powerful cards in the game (Steward of Gondor, Horn of Gondor), and has certainly been improved by some of the new cards (hello, Gondorian Shield!), Gondor as an archetype still feels unfinished. Many players, myself included, feel that the denizens of Minas Tirith deserve to be better represented.
So it came as a pleasant surprise, when speedy contacted the blog with his take on some Gondor-specific cards to fill in the gaps. Many times custom cards are overly powerful, and indeed, it is no easy task to create new cards that don’t have broken interactions with the growing card pool. Anyone that wants to criticize the designers of the game, should be required to design a set of cards first. I suspect that this would lead to more reasonable, and respectful, comments from many players about the relative strengths and weaknesses of a given player card.
In any case, the cards that speedy designed are certainly powerful, but the thing that I like best about them is how thematically cohesive they are. In order to fully realize the power of these cards, you have to play them with other Gondor heroes and player cards. What’s more, these cards have quite a bit of nuance, and require some thoughtful deck-building to truly showcase. This is exactly the kind of trait synergy that many were hoping for, when this cycle was announced. It will be interesting to see what other players think about these cards, and everyone is welcome to comment below. Also, for anyone with their own ideas, cards, art, or just a desire to rant angrily at a bear, feel free to contact us: HallOfBeorn@gmail.com. So without further ado, I would like to present The Might of Gondor, brought to you by speedy.