Deck: Two Kingdoms Reunited

This deck is an attempt at combining the best of the Gondor and Dúnedain cards currently in print. Elendil and his sons set sail in nine ships, leaving Númenor and establishing two kingdoms in Middle-Earth. The Dúnedain lead by Aragorn are all that remains of the once-proud northern kingdom of Arnor. The Southern Kingdom of Gondor still stands, and is championed by Boromir, son of Denethor and Steward to the Kings.

The main strategy of this deck is to use superior resource generation to field an army of allies that will provide us with numerical superiority. Sword that was Broken and Faramir will transform otherwise weak-willed allies into questing champions. Similarly, Boromir’s ability will give a boost to the lowliest errand-rider allowing us to overwhelm enemies on the counter-attack. With limited card draw, this deck will often end up with excess resources. In this case, that actually works to our advantage as each of our heroes starts with 2 defense so Blood of Númenor along with some unspent resources can turn them into a rock-solid defender. Alternatively, for bigger enemies we can use a cheap ally as a chump blocker then reap the benefits of our valiant sacrifice.

During testing this deck has performed well, even against more challenging scenarios like Conflict at the Carrock. Damrod’s ability is often maligned, but with 4 trolls and a warg in the staging area, I was able to discard him after questing to lower my threat by 5. Northern trackers help with some location control and errand-riders ensure that resources are where they need to be. As always, Gandalf is a critical piece of this deck, which takes particular advantage of his versatility. With ample resource generation, the wizard can help us draw cards on which to spend our bounty. Alternatively, our starting threat of 30 can be problematic, something that a sneak attacked Gandalf can solve very quickly. Killing pesky enemies in the staging is another specialty of our Istari friend. While the deck can certainly use some bolstering of the the Gondor and Dúnedain traits, it is a solid foundation for these themes.

Boromir (HoN)Blood of NumenorSteward of Gondor

Aragorn (Core)
Boromir (HoN)

Allies: 25
Errand-Rider x3
Envoy of Pelargir x3
Guard of the Citadel x3
Dúnedain Watcher x3
Son of Arnor x2
Faramir x2
Damrod x2
Northern Tracker x2
Citadel Custodian x2
Gandalf (Core) x3

Attachments: 10
Blood of Númenor x2
Steward of Gondor x3
Celebrían’s Stone x2
Sword that was Broken x3

Events: 15
A Very Good Tale x3
Wealth of Gondor x3
Sneak Attack x3
Valiant Sacrifice x3
The Galadhrim’s Greeting x3

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5 Responses to Deck: Two Kingdoms Reunited

  1. shipprekk says:

    Love the theme, love the ideas! Hopefully we’ll get to play with it soonish.

  2. Very cool deck thematically. I don’t think I could get any more excited for the upcoming cycle. Bring on The Steward’s Fear!

  3. Pingback: For Gondor! | Master of Lore

  4. iskander4000 says:

    I finally got HoN and I can’t wait to try it out. Any suggestions for a companion deck, maybe with Core Denethor and Baragond?

    • Beorn says:

      Yes, Core Denethor and Beregond could work. Alternatively you could pair it with a Trap deck built around Damrod. In any case, a deck that can handle combat (especially in the early game while this deck gets setup) would pair well with this. Good luck!

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