This deck takes advantage of synergy between two very different heroes, Boromir (The Dead Marshes) and Nori. At the cost of raising your threat by 1, Boromir can ready to take an additional action. This is a very powerful ability, but in decks without a means of threat reduction, it can be risky. This is where Nori comes in. Every time a dwarf enters play under your control, Nori lets you reduce your threat by 1. By including a large number of dwarf allies, along with different ways to put them into play, we ensure a constant source of threat reduction to help fuel Boromir’s ability.
There are some fun tricks in this deck to help fuel the dwarf threat-reduction engine. First of all we have the classic, though now less broken, Zigil Miner and Imladris Stargazer resource generation engine. Nothing in this deck costs more than 3 resources and most of the cards cost 1 or 2. Once you get a Stargazer and Zigil miner out it should not be hard to be create an extra resource or 2 per turn, easily enough to handle any uneven draws and pay for the cheap allies. Remember, with the errata to Zigil miner, zero cost cards can now be used so if you find an Healing Herbs and Daeron’s Runes on the top of your deck, that’s 2 free resources after the miner digs them out.
Between the Zigil Miner, Daeron’s Runes and Protector of Lorien, there are lots of ways to get cards into your discard pile. You can then pull them back out using Stand and Fight, which does still trigger Nori’s ability. This is also a nice way to get around any resource shortages as you can pay for a discarded Erebor Battle Master using Spirit resources. Bifur is likewise a great sink for unused resources. Say if, for example, you don’t see any tactics cards in your opening hand, you can always have Boromir send resources to Bifur to help pay for the many Lore cards.
Card draw is provided by Daeron’s Runes and Legacy of Durin, which can be an absolute beast in this deck in ideal circumstances. Unfortunately, Legacy of Durin only works with Dwarves “played from hand” so you can’t trigger it after Bofur comes into play or you use Stand and Fight. Still, with the large number of Dwarf allies, you want to find this card as quickly as possible. Of all of the cards in the deck, Legacy of Durin is the one that you will most likely want to mulligan for, as it helps you draw everything else that you need.
Bofur has great synergy with this deck. Not only do you get 2 extra willpower added to the quest, but you can lower your threat by 1 for 1 Spirit resource, every single round. He works even better once you have Horn of Gondor out; at that point he is basically free. The Horn also lessens the sting of chump blocking a bit as you can help pay for the lost ally’s replacement and as long as you have Legacy out you should always have Dwarves in your hand.
Healing Herbs might seem like an odd choice compared to something like Warden of Healing, but it has its own synergies. In less punishing scenarios, you won’t need healing, and you can just ditch the herbs to Zigil Miner, or any of the other discard effects. In scenarios where you need it, the cost of exhausting Bifur is not too bad, as you have the record keepers to stand him back up when necessary. Also Erebor Hammersmith can return Healing Herbs from the discard pile if you find yourself suddenly needing to heal multiple characters.
To round out the deck, we have A Test of Will, Feint and Ranger Spikes which should provide some defense while your threat-reduction engine gets up and running. Despite its somewhat gimmicky appearance, the deck has a fair amount of adaptability. Bofur, along with the 3 copies of Longbeard Map-Maker combined with Bifur’s ability can be invaluable in scenarios that need a lot of willpower. On the other hand, scenarios with bigger enemies shouldn’t be too hard with berserker Boromir backed up by some Erebor Battle Masters. With card draw, some treachery cancellation and combat tricks, you should be able to handle what most scenarios throw your way. Unlike most decks, chump blocking is not too bad of an option with this deck, especially if you can have that ally Stand and Fight right away.
For particularly difficult scenarios you will want to makes some tweaks. Protector of Lorien can be swapped out for A Burning Brand for shadow effects, or Forest Snare if Hill Trolls keep eating your ponies. Similarly, treachery-heavy scenarios may necessitate a third A Test of Will and possibly even a Dwarven Tomb or two. When nasty conditions like “Caught in a Web” are ruining your day, replace the three copies of Erebor Hammersmith with some Miners from the Iron Hills. The healing herbs can become Wardens of Healing if need be. When resource smoothing is less important, but you want more card draw, feel free to exchange Bifur for Ori. In this case, just be very sure to get the Zigil Miner combo going early or you risk being resource starved. All in all, this is not the most powerful, or thematic, deck, but Boromir and the Seven Dwarves is certainly fun to play.