Deck: Vilya, The Ring of Air

As you can guess from the name, this deck is focused on highlighting the power of Vilya, Elrond’s elven ring of power. Ordinarily, you want to run multiple copies of most of your powerful unique cards, to provide consistency. In this case, due to the unique nature of some of the allies, and the sheer power of the elven ring, this deck takes a different approach to providing consistency. Since there are 3 copies of Imladris Stargazer and Master of the Forge to ensure that we get Vilya as quickly as possible, it is a natural next step to use card draw and search, rather than duplicates, as a means of ensuring consistency.

With 3 copies each of Vilya and Light of Valinor, it wouldn’t be wise to choke the deck any further by including multiple copies of all of the other unique cards. So to make up for having only a single copy of most cards, the deck includes a ton of card drawing along with multiple ways to reshuffle the deck. This way, if you find that you need a certain unique card for a given situation you can just go searching for it. Gildor, in particular, is perfect for this deck. Not only is his ability a search, albeit a shallower one than the Stargazer, but it works perfectly with Vilya. Did you just draw Haldir but you can’t afford to play him? Easy, use Gildor to swap Haldir for one of the top 3 cards on your deck, then you can use Elrond and Vilya to get the guardian from Lorien to join the party.

Between Beravor, Gleowine, Erestor and Daeron’s Runes this deck has a tremendous amount of card draw. This is on top of the fact that using Vilya essentially counts as card draw as well, only instead of going into your hand the top card of your deck is played immediately! Once you have Vilya and a Stargazer, it is still possible for a deck like this to stall. What if you desperately need Asfaloth and it’s not in the top 5 cards of your deck? This is where the search and reshuffling come into the picture.

With Master of the Forge, Word of Command and Rivendell Minstrel, there are multiple ways to reshuffle your deck. If you don’t like what you see after triggering Imladris Stargazer, just trigger your Master of the Forge immediately afterward. Whether or not you even have any attachments in your top 5 cards, he will cause you to reshuffle your deck. There are no songs in this deck, so the Minstrel might seem like an odd choice. But with 2 willpower she spares your other, more well-rounded, characters from questing, and having yet another way to reshuffle your deck is always good.

The Grey Wizard is also used to full-effect in this deck. Once you draw a Word of Command, you should try to wait until you draw a Gandalf. With three copies of Gandalf and this much card draw, it shouldn’t take long. Once you do, the fun really starts to happen. As always, use whichever of his effects is most appropriate after Gandalf enters play. Then you can quest with him, or use him for combat, just make sure to keep him alive. Finally, in the Refresh phase, after he readies and before the end of the round, you exhaust Gandalf to help pay for Word of Command.

You can get Asfaloth for location-control, Gildor for Vilya shenanigans, Haldir to kill some bats, Daughter of Nimrodel for healing, or Resourceful to help with resource generation. Since there are is only 1 copy of many of the cards in this deck, searching is essential to ensure you still have access to all of the cards. Whatever you need most, Word of Command will fetch for you, and all for the low cost of 1 Lore resource and exhausting a Wizard that was about to take a smoke break anyway.

With so much card draw, you will likely still end up with some duplicates or dead cards in your hand. This is why the deck includes multiple ways to get rid of unneeded cards. Protector of Lorien, Trollshaw Scout, Watcher of the Bruinen, Erestor and even Daeron’s Runes, all let you discard a card for some useful effect. So if you find multiple copies of Vilya, or Light of Valinor, or Gildor Inglorion in your hand, you should always have something useful that you can do with them.

Gildor Inglorion Vilya Master of the Forge

Heroes:
Elrond
Beravor
Glorfindel (FoS)

Allies: 26
Master of the Forge x3
Imladris Stargazer x3
Gleowine x3
Henamarth Riversong x1
Arwen Undomiel x1
Trollshaw Scout x1
Watcher of the Bruinen x1
Mirkwood Runner x1
Silvan Tracker x1
Daughter of Nimrodel x1
Rivendell Minstrel x1
Silverlode Archer x1
Lorien Guide x1
Haldir of Lorien x1
Erestor x1
Gildor Inglorion x2
Gandalf (Core) x3

Attachments: 14
Vilya x3
Light of Valinor x3
Unexpected Courage x2
Asfaloth x1
A Burning Brand x1
Self Preservation x1
Protector Lorien x1
Resourceful x2

Events: 10
Daeron’s Runes x3
Elrond’s Counsel x2
The Galadhrim’s Greeting x1
A Test of Will x2
Word of Command x2

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13 Responses to Deck: Vilya, The Ring of Air

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  4. Jecko says:

    Great deck, so far the one i enjoy playing the most.

  5. Dr. Biddix says:

    Thanks for the answers on the other deck. Couple more sub suggestions? Erestor x1
    Gildor Inglorion x2, Mirkwood Runner x1? Also, why does Arwen Undomiel get so much attention in so may decks? Maybe I’m missing the utility of the action? Thanks again!

    • Beorn says:

      The elves are there mostly because they are elves. The reason why I had two copies of Gildor is because of how well he works with Vilya. If you draw an expensive card but don’t want to have to pay full price, exhaust Gildor to put it back on the top of your deck. Then you can use Vilya to put it into play for free.

      The reason why Arwen gets so much attention is because she is one of the most efficient allies in the game. This is especially true for multi-player games where Sentinel is a life-saver. Often, multi-player decks will focus one facet of the game, for example questing, and tend to be weak in other areas. If an enemy makes an unexpected attack (perhaps from the staging area) against the questing player, they might not be prepared with a suitable defender.

      In this case, someone else’s super-defender (Elrohir, Denethor, Boromir with a shield) can be given Sentinel with Arwen’s ability. On top of that, she is 2 willpower for 2 resources but doesn’t die to the first direct-damage treachery revealed by the encounter deck (e.g. The Necromancer’s Reach). Lastly, as a unique Noldor, she allows you to use Elrond’s Counsel, even if you don’t have any other elves in your deck. Lastly, many people think that the art on her card is beautiful – to which I agree.

  6. Dr. Biddix says:

    Got it, probably worth picking up Gildor for Vilya decks then. I see now about Arwen and agree about the art. So, just sub out other elves for Erestor and Mirkwood and I’m good? Thanks!

    • Beorn says:

      Yes, and if you don’t have enough elves you can use some of the Lore dwarves from the Core Set. Erebor Hammersmith and Miner of the Iron Hills are both useful in the right situations. They might not be as thematic, but they can fulfill similar roles.

  7. Shoikan says:

    Why are tactics cards in this deck?
    The rules clearly states yo can’t play cards out of your spheres even they are costless (via Vilyass)

  8. scott w. says:

    Love the deck, but i especially admire the restraint not to include the ally version of yourself in a deck where you would fit in so well. I, for one, consider you an “auto-include” in all my Vilya builds.

    • Beorn says:

      Ha, so true. I tried to keep this deck more thematic, but if theme was to be relaxed a bit then Beorn and Treebeard would get included for sure, along with some other tricks.

  9. Ethelka says:

    Hello and thanks a lot for this fun deck (since being a player of the ancient Middle Earth : The Wizards game, i am fond of the powerfull combo Elrond + Vilya).

    The Deck manipulation and card drawing is really powerfull. I’ve just finished the Journey along the Anduin with 19 cards in hand (Beravor + Unexpected Courage <3).
    Anyway, i have made some change to your deck, not going for a nearly elf-only one (Beravor and Gleowine seems the only non elves) : Faramir, 2 Warden of Healing, 2 Descendant of Thorondor and Beorn of course! … sadly you were killed by 2 swings of troll mace…

    And many thanks for this great blog!

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