This page is a convenient place to come and see all of the deck lists that have been posted on the blog. In addition to linking to the original blog article, links are included to the deck lists on RingsDB. If you have comments or suggestions about any of the decks, feel free to leave them below.
La Llorona » RingsDB
Memories of the Second Age » RingsDB
Ithilien Hunters » RingsDB
Be Our Guest » RingsDB
Valiant Defense » RingsDB
Bloodless Victory » RingsDB
Wilderland Wildlife Sanctuary » RingsDB
Ride to Bruin » RingsDB
The Second Coming » RingsDB
The Old Elf and the Sea » RingsDB
The Last Temptation of Boromir » RingsDB
Nouveau Hunters » RingsDB
Nightmare in the Fog » RingsDB
Grimbeorn’s Path » RingsDB
Sons of Númenor » RingsDB
All the Pretty Horses » RingsDB
Wandering in Search of the Entwives » RingsDB
Starlight on the Western Seas » RingsDB
Bear Jamboree » RingsDB
The Three Hunters Aggro v2 » RingsDB
Seven Stars and Seven Stones » RingsDB
The Greatest Adventure » RingsDB
A Weary Pilgrim » RingsDB
Aggro Outlands » RingsDB
Whispers in the Trees » RingsDB
Carrock and Eyrie » RingsDB
Hungarian Goulash » RingsDB
Shire Yard Sale » RingsDB
Leading Dale to Glory » RingsDB
!Las Chingonas! » RingsDB
Songs for Rosie » RingsDB
Aggro Caldara v4 » RingsDB
The Red Arrow » RingsDB
Portugal. The Deck » RingsDB
Book Club Episode 57 » RingsDB
Book Club Episode 56 » RingsDB
Secret Paths Through the Drúadan Forest » RingsDB
The Storm Comes » RingsDB
The Sixth Bear Army » RingsDB
A Bear on Vacation » RingsDB
Aggro Gondor » RingsDB
Aggro Caldara » RingsDB
Dúnhere Strider » RingsDB
Middle-earth, Without Immigrants » RingsDB
Tremendousness » RingsDB
Memory of Elder Days » RingsDB
Beauty and the Beast » RingsDB
Fear No Darkness » RingsDB
Longshanks » RingsDB
Last Guardians of Arnor » RingsDB
The Three Hunters Aggro » RingsDB
Armies of Dol Amroth » RingsDB
Aggro Caldara v2 » RingsDB
Bears and Birds in the Trees » RingsDB
Model UN » RingsDB
Another Bizarre Haldir Cameo » RingsDB
Marty and Biff: Trap to the Future » RingsDB
Palantir Interrogation » RingsDB
Aggro Caldara » RingsDB
Dead on Arrival » RingsDB
Charge of the Light Brigade » RingsDB
Grandma Brings All the Scouts to the Party » RingsDB
Party Animals » RingsDB
The Grudge » RingsDB
Counsels of the Wise » RingsDB
Círdan, A Power Long Hidden » RingsDB
Reaches of the Realm » RingsDB
With a little help from my friends » RingsDB
The Dúnedain Trappers » RingsDB
The Bear’s Revenge » RingsDB
Rally the Troops » RingsDB
Refuge at Henneth Annûn » RingsDB
A Walk with Fangorn » RingsDB
Champion of Gondor » RingsDB
Revenge of the Nerds » RingsDB
The Wind Beneath My Wings » RingsDB
The Might of Rohan » RingsDB
For the Shire! » RingsDB
Mining the Core » RingsDB
Eagles and Ents » RingsDB
Wisdom, Bravery and Folly » RingsDB
The House of Elrond
Defenders of Rhovanion » RingsDB
Brave Explorers » RingsDB
Look to the Skies » RingsDB
Beorn the Arrow-eater » RingsDB
Rohan Cavalry » RingsDB
Daughters of Númenor (and Valinor) » RingsDB
Sons of Númenor » RingsDB
Haldir the Hunter » RingsDB
Gen Con 2014 (Fellowship) » RingsDB
Out of Ithilien » RingsDB
Aggro Boromir » RingsDB
The Window on the West » RingsDB
Creature Feature » RingsDB
The White Council » RingsDB
Boromir’s Sacrifice » RingsDB
Ride Them Down! » RingsDB
The Lure of Power » RingsDB
Westfold to the Rescue » RingsDB
The Battle of Five Armies
Digging Too Deep » RingsDB
A Desperate Gambit » RingsDB
The Armies of Gondor
- Warriors of the White Tower » RingsDB
- The Spirit of Gondor » RingsDB
- Faramir and the Rangers of Ithilien » RingsDB
- Boromir Leads the Charge! » RingsDB
Outlands Secrecy
Caldara’s Sacrifice » RingsDB
Keep It Secret, Keep It Safe » RingsDB
Rangers and Traps » RingsDB
Gen Con 2013 (Stone of Erech)
Prisoner of the Dark Forest » RingsDB
Reclaiming Khazad-dûm » RingsDB
Three Kings, a Queen, and a Prince » RingsDB
The Grey Company Defends Gondor » RingsDB
Magali Tribute » RingsDB
Beorn Attacks! » RingsDB
Masters of the Forest » RingsDB
The Field of Cormallen » RingsDB
Isildur’s Heir » RingsDB
Flight to the Ford » RingsDB
Two Kingdoms Reunited » RingsDB
Háma Takes Archery Lessons » RingsDB
Bard Goes Hunting » RingsDB
The Island of Misfit Heroes » RingsDB
Balin Holds the Line » RingsDB
The Rohirrim Ride with the Grey Company » RingsDB
The Power of the Palantir » RingsDB
Lore Mastery » RingsDB
Dwarves at the Circus
Location Control » RingsDB
Beorn’s Path Decks
- Leadership/Lore – Passage Through Mirkwood » RingsDB
- Leadership/Lore – Journey Along the Anduin » RingsDB
- Tactics/Spirit – Escape from Dol Guldur » RingsDB
- Leadership/Lore – The Hunt For Gollum » RingsDB
- Tactics/Spirit – The Hunt For Gollum » RingsDB
- Leadership/Lore – Conflict at the Carrock » RingsDB
- Leadership/Lore – A Journey to Rhosgobel » RingsDB
- Leadership/Lore – The Hills of Emyn Muil » RingsDB
- Leadership/Lore – The Dead Marshes » RingsDB
- Tactics/Spirit – Return to Mirkwood » RingsDB
Hey Dan, Are there any APs that you typically don’t use any cards out of? When building your deck files I am noticing that you have a real affinity for the HoN expansion…I was curious, are there any expansions that you would not waste money on buying because it really doesn’t gain you anything beyond inventory?
Yes, Heirs of Numenor has some really great cards, especially for Tactics and Lore. In general I would say that I use most of the APs. As for expansions, Khazad-dum also has some good cards, especially Bifur, Erebor Record-Keeper, and Erebor Battle Master.
It’s tough to single out APs to skip, honestly. Even APs with “weaker” heroes like Brand son of Bain (As one of few Tactics heroes with 2 Willpower, I think he’s actually underrated) still include some really great cards like Gildor Inglorion and The Riddermark’s Finest. Also the 4 songs included in the first 5 APs of Shadows of Mirkwood (Journey to Rhosgobel has Radagast instead of a song) really help with multi-sphere decks. Dwarrowdelf is no different, in fact the cards only get better as the cycle progresses.
It might just be the way that I design decks, but I find that I use every AP and expansion in the game. Sometimes, as was the case with Renewed Friendship, just to prove that an overlooked card can be really useful in the right deck.
If you really want to limit your purchases, I would recommend picking two spheres and building your decks around those for now. This will make it a lot easier to decide which APs you can hold off on purchasing. Also, if you aren’t really a fan of Dwarves, KD is something else that you can obviously do without.
Pingback: Beorn’s Path: Part 7 – Deck Tuning (The Hunt for Gollum) | Hall of Beorn
Pingback: Deck Spotlight: Blaze of Glory | Tales from the Cards
Pingback: Deck Spotlight: Blaze of Glory | The Lord of the Rings
Pingback: Poll Results: Favorite Deck Archetype | Hall of Beorn
Pingback: Beorn’s Path: Part 9 – Conflict at the Carrock | Hall of Beorn
Pingback: Beorn’s Path: Part 10 – A Journey to Rhosgobel | Hall of Beorn
Pingback: Beorn’s Path: Part 11 – The Hills of Emyn Muil | Hall of Beorn
Pingback: Beorn’s Path: Part 12 – The Dead Marshes | Hall of Beorn
Pingback: Deck: Rangers and Traps | Hall of Beorn
Pingback: Beorn’s Path: Part 13 – Return to Mirkwood | Hall of Beorn
Pingback: Poll Results: What is your favorite section of Hall of Beorn? | Hall of Beorn
Ok so get with making my gandalf secrecy deck… I know it will work… Resourceful and staff oh my… Haven’t figured out quite how to build it yet…. Spirit or knowledge, not sure….
Or even perhaps tactic hobbit and radhagast and eagles…
Pingback: Two Years of the Hall of Beorn | Hall of Beorn
What I have been trying to understand is why people don’t use mono decks more often. I should preface this by reviewing that in the rules it clearly states that you can only pay for a card if it matches THAT SPHERE. So why would you play with three different sphere heroes? That would mean you would only receive 1 resource per sphere per round. That isn’t enough for the vast majority of cards in this game. And isn’t resources like the money in LoTR LCG? I mean you can’t play most cards without enough resources and those cards completely aid your actions (questing, defending or attacking). So why wouldn’t you run a really tight deck in ONE sphere? Usually I run one Spirit and Tactics double-fisted decks and usually my wife runs a Lore deck. This way with a few “song” attachments that helps generate even more resources, just about any and all cards are available to us, thus increasing our chances to beat the game. On a side note; allies seem to be key to this game as well because they generate much more numbers in actions on a consistent basis for your deck. But back to the mono deck issue; Why do people mix spheres when it seems to be a more difficult and a higher percentage of losing? Doesn’t that make your chances of playing more cards more difficult?
If you have only one core set, the passage through mirkwood cycle, and the hobbit expansions whats the best decks you could come up with? I suck at making decks and by the time i do make one I’m too stressed or tired to play.
With that card pool a Dwarf deck is a logical choice. Something around Dain Ironfoot should work. There are a bunch of useful Dwarf cards in Khazad-dum deluxe box, but lacking that you might have to splash a few non-Dwarf cards. Éowyn as one of your heroes is an option. Not as thematic, but it gives you access to A Test of Will and allows you to dedicate most of your allies to focus on combat.
Hi Beorn.
I really like your decks but i have a hard time figuring out which one applies best to which scenario (since there are now so many).
Any good tips for me to know which deck i should use for any given scenario?
Thanks.
vM
I’m glad that you enjoy the decks. At this point in the game there is such a wide variety of quests, some with very specific constraints on which decks will excel. Even a high level categorization of quests would be a monumental task, unfortunately. If there are a few decks in particular which you like, I can point out the kinds of quests for which they are well-suited. I’m sorry that I can’t provide more specific answers, but between the number of decks and the number of quests, this is kind of a needle in a haystack problem.
Pingback: Beorn’s Path: Part 10 – A Journey to Rhosgobel | Hall of Beorn
Pingback: Beorn’s Path: Part 13 – Return to Mirkwood | Hall of Beorn
Pingback: News: A Long-extended Party – Hidden Roosts | Hall of Beorn